class · System.IO
TextWriter
public class System.IO.TextWriter : System.Any
Writes text. A writer overrides Write(str) (and Write(u16) if it can do better than a str per character).
- Tipo
- class
- Espacio de nombres
- System.IO
- Ensamblado
- System.Core
- Acceso
- public, abstract
- Archivo fuente
TextIO.ant
Herencia
- Clases base
-
AnyTextWriter - Tipos derivados
-
StreamWriterStringWriter
Constructores
constructor TextWriter()
#
Propiedades
property NewLine: System.String<u8>
#
What WriteLine ends a line with.
Métodos
method Write(text: System.String<u8>) -> void
#
One UTF-16 code unit (a character literal).
method WriteLine() -> void
#
method WriteLine(text: System.String<u8>) -> void
#
method Flush() -> void
#
method Close() -> void
#
Flushes and closes what it writes to.
Miembros heredados (5)
GetTypemétodo de AnyUndescribedmétodo de AnyToStringmétodo de AnyHashmétodo de Anydestroymétodo de Any
Código fuente
TextWriter en Larva HIR, descompilado a partir de su Larva HIR.
// Writes text. A writer overrides Write(str) (and Write(u16) if it can do better than a str per character).
public class System.IO.TextWriter : System.Any
{
constructor TextWriter()
method Write(text: System.String<u8>) -> void
// One UTF-16 code unit (a character literal).
method Write(c: u16) -> void
method Write(value: i8) -> void
method Write(value: i16) -> void
method Write(value: i32) -> void
method Write(value: i64) -> void
method Write(value: i128) -> void
method Write(value: i256) -> void
method Write(value: u8) -> void
method Write(value: u32) -> void
method Write(value: u64) -> void
method Write(value: u128) -> void
method Write(value: u256) -> void
method Write(value: f16) -> void
method Write(value: f32) -> void
method Write(value: f64) -> void
method Write(value: f128) -> void
method Write(value: f256) -> void
method Write(value: bool) -> void
method WriteLine() -> void
method WriteLine(text: System.String<u8>) -> void
method WriteLine(value: i8) -> void
method WriteLine(value: i16) -> void
method WriteLine(value: i32) -> void
method WriteLine(value: i64) -> void
method WriteLine(value: i128) -> void
method WriteLine(value: i256) -> void
method WriteLine(value: u8) -> void
method WriteLine(value: u32) -> void
method WriteLine(value: u64) -> void
method WriteLine(value: u128) -> void
method WriteLine(value: u256) -> void
method WriteLine(value: f16) -> void
method WriteLine(value: f32) -> void
method WriteLine(value: f64) -> void
method WriteLine(value: f128) -> void
method WriteLine(value: f256) -> void
method WriteLine(value: bool) -> void
method Flush() -> void
// Flushes and closes what it writes to.
method Close() -> void
// What WriteLine ends a line with.
property NewLine: System.String<u8>
}